It’s true: web development, at its worst, is difficult, repetitive, and boring. The tools we have suck. At best, they make web development slightly less painful, but we’re a long way from making web development awesome.
"Dive Into Python 3 covers Python 3 and its differences from Python 2. Compared to Dive Into Python, it’s about 20% revised and 80% new material. I am publishing drafts online as I go. Please send feedback. The final version will be published on paper by Apress. The book will remain online under the CC-BY-SA-3.0 license."
The Computer Language Benchmarks Game is a collection of 429 programs, consisting of 13 benchmark reimplemented across 33 programming languages. It is a fantastic resource if you are trying to compare programming languages quantitatively. Which, oddly, very few people seems to be interested in doing.
What design patterns are applicable to Python? Some patterns are an intrinsic part of Python, other patterns require some careful coding to get the best from them. What new patterns appear in Python?
This article explains the new features in Python 3.0, compared to 2.6. Python 3.0, also known as “Python 3000” or “Py3K”, is the first ever intentionally backwards incompatible Python release. There are more changes than in a typical release, and more that are important for all Python users. Nevertheless, after digesting the changes, you’ll find that Python really hasn’t changed all that much – by and large, we’re mostly fixing well-known annoyances and warts, and removing a lot of old cruft.
Sometimes even good programmers at their first tries of Python use less than optimal solutions and language constructs. In the years Python has accumulated few redundancies and few warts (and some of them will be removed with Python 3.0), but it's a generally clean language still, so with a page like this you can avoid the most common ones. This page hopes to be really simple and short enough, you can find explanations online elsewhere.